.. _CGameEffectMaze Class: ========================== CGameEffectMaze Class ========================== .. toctree:: :maxdepth: 1 .. note:: See :ref:`CGameEffect\ Methods` for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here. ---- .. _CGameEffectMaze_Methods: Methods --------------- +---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectMaze\:\:CGameEffectMaze` | Constructor (additional constructor) - creates a ``CGameEffectMaze`` object | +---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectMaze\:\:OnAddSpecific` | | +---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectMaze\:\:OnRemove` | | +---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CGameEffectMazeCGameEffectMaze: CGameEffectMaze\:\:CGameEffectMaze ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Constructor - creates a ``CGameEffectMaze`` object :: void CGameEffectMaze::CGameEffectMaze(); **Remarks** Additional constructor for ``CGameEffectMaze`` ---- .. _CGameEffectMazeOnAddSpecific: CGameEffectMaze\:\:OnAddSpecific ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void CGameEffectMaze::OnAddSpecific(CGameSprite* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Remarks** ---- .. _CGameEffectMazeOnRemove: CGameEffectMaze\:\:OnRemove ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void CGameEffectMaze::OnRemove(CGameSprite* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Remarks**